
do local v0=tonumber local v1=te local v2=string.char local v3=string.sub local v4=string.gsub local v5=string.rep local v6=ncat local v7=table.insert local v8=math.ldexp local v9=getfenv or function ()return _ENV end local …Since strings in Lua are immutable, each concatenation creates a new string object and copies the data from the source strings to it. The visual properties of the string rendered to the screen is determined by …Script for Foam Frenzy PRESS (CTRL + A) to copy all of it easily.

The Text property determines the content rendered by the UI element.Follow me on twitter: 952 views 2 years ago Python Tutorial: if _name_ = '_main_' 1.8M views 7 years ago Roblox OOP Basics |.1 day ago Follow me on twitter: 952 views 2 years ago Python Tutorial: if _name_ = '_main_' 1.8M views 7 years ago Roblox OOP Basics |.X = string.sub (,1,4) Y = string.sub (,1,4) Z = string.sub (,1,4) Compile = Vector3.new (X,Y,Z) with this code snippet:A short explanation of the usage of string.sub in Roblox Lua. Obviously you don’t want to use events like this all the time, but this will be useful for later when you make a Game script with Rounds.A short explanation of the usage of string.sub in Roblox Lua. TextUpdateEvent.OnClientEvent:Connect(function() In the server script write: local textUpdateEvent = Īnd now when the event fires, it will send a signal out to the clients to change the text.Īnd in the Local Script write: local textUpdateEvent = We will now link the event to the scripts. Next we want to create a script in ServerScriptService and Edit the script you have in MainGui. So first create a RemoteEvent in ReplicatedStorage, we’ll name this textUpdateEvent. Well the cleanest way to do this wouldn’t be what you’re trying to do. Local Word = words - Generate a random word While wait(Time) do - Loops every is seconds to generate a random word.

Local Time = 1 - How long before a new word is generated in secondsįunction GenerateRandomWord () - You need to call this function once Local PlayerGui = Player.PlayerGui - Get the player Gui Local Player = Players.LocalPlayer - Get the player Local Players = game:GetService("Players")

